Wins and Power are the two separate progression values of +1 Spinjitsu Escape: Wins are earned by beating stages and get spent, Power (the community wiki's Jitsu) is the strength that decides whether the next wall breaks — measure both in your own server and plan with the Calculator.
The official description defines both values: beat Stages to earn Wins, and unlock Powerful Spinjitsu's for cosmic Power. Wins are the currency earned and spent; Power is the strength that gates walls, stages and the numbered world doors. The community wiki adds the operating detail the description leaves out — the gating stat (which its guides call Jitsu) decides the wall chip test: a wall that chips is a farm, a wall that does not is a gate you are below.
Because the developer publishes no rates, multipliers or wall requirements, every honest plan starts from measurement: read the visible target, time one spin interval, record the gain, and let the Calculator turn that into intervals and minutes. The documented gain changers are pets (Jitsu multipliers from eggs), fusing duplicates into stronger versions, rebirth's permanent multiplier, and the 2x Jitsu and 2x Wins potions — about 30 minutes each, and they stack with each other.
The spending order community guides converge on: stronger Spinjitsu first so walls keep breaking, pets and fusing as the multiplier layer, eggs only while a potion window is live, and rebirth only when the confirm-screen multiplier clearly beats the rebuild time. Recheck the measured gain after every change — and after every game update (Roblox logged updates on September 20, 23, 28 and October 3, 2026), because a rebalance can quietly move what one interval pays.
